
Molecular Manipulation: With a wave of her hand she can disassemble a person at a molecular level. Magical Telekinesis: In her ultimate form, Witchfire has an unknown level of telekinesis. With her senses, she can scan for life as well. She has been shown to understand how these energies are being used and for what purpose and can track spells or objects back to its source. Magical Senses: Witchfire innate senses allow her to detect and identify all forms of mystical energy near her at quieter moments she can attune these to sense non-mystical forces such as emotions or life energies. Magical Prisons: Witchfire in her ultimate form can create powerful prisons and it can kill a person trapped inside with little effort from Witchfire.

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It’s primarily used to break physical control and it causes great pain to the user who is in control of another and they will experience great pain until they free the target from their mind.Ĭoncussive Blasts: With her wand, she can generate powerful concussive blasts. Even the Master recognized her potential and if circumstances were different he would have recruited her to bend to his will.Īgamotto's Light: A spell summoned with a wand it generates a light that can soothe and comfort you.

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She has untapped potential as partial amnesia hinders her from unleashing her full power. Attributes Power Grid Ī powerful sorceress that has heritage steeped in Arcane might. Witchfire has been recruited into Hydra's Department of Occult Armaments. When the Canadian government ordered the disbanding of Alpha, Beta and Gamma Flights, Witchfire left to find her own place in the world. She more than held her own against Alpha Flight nearly killing them several times, but the recovering Manikin managed to reach her inner humanity and she reverted back into a human with no memory of her true past. Under Belasco's control, she began spying on members of Alpha Flight that were under the control of the Goddess (transporting herself across the solar system to do so) and transformed Department H into an enormous demon-infested obelisk. She evolved into a powerful demonic form. When her father sought to use her to oppose the Goddess (the universe threatening "good" half of Adam Warlock). The Hardliners invaded the Flight's Department H headquarters and beat Witchfire severely, but despite surgery which required her to shave her head, she soon recovered however, the dark archaic in her head grew stronger. She naturally assumed leadership of Beta Flight, but when Manikin was injured in battle, her guilt and anger awakened darker feelings and she lashed out, frying the mind of his poisoner, Jackal. After being briefly trapped in the Dreamqueen's realm with fellow Beta Flight members, she returned and was instrumental in Beta Flight's defeating the Master's Omega Flight and in driving the invading Ska'r from the Earth. Shaman tutored her in other forms of magic this, combined with the meditative "communing" she regularly engaged in served to help prevent her remembering her unsettling past.

Witchfire was assigned to both Alpha Flight's trainee program, Beta Flight, and to their new Gamma Flight support team, specifically for supernatural purposes. When the government disbanded Gamma Flight, Witchfire chose to remain with Alpha Flight for further training while the rest of her old team departed. Upon the return of Alpha Flight, Gamma Flight was ordered to arrest them, but both teams allied against Llan instead. When Alpha Flight vanished off of Earth, the Canadian government recruited her along with Nemesis, Wild Child, Auric, and Silver to form Gamma Flight as Canada's new national protectors. Ananym is the daughter of Belasco, a sorcerer who formerly ruled the dimension Otherplace (a.k.a Limbo) however she has no memories of her past or her demonic background.
